![]() The first quarter of both the second and fourth cases drag until a drastic turn of events happens - in particular, the fourth case picks up very quickly. The overall experience doesn’t feel too wordy, pacing issues arise in a few cases. Anyone who played the demo before release should know the earlier parts of the first case are handled in a more logical manner in the real game. There were complaints from other reviewers saying the game felt too linear, and while that’s mostly a hyperbolic point, the investigation scene changes lend a little credence to their claim.ĭual Destinies gives players five mostly well-paced cases to tackle. This probably happened to reduce development time and make the cases more straightforward, but I couldn’t avoid feeling like the developers had put me on a leash to lead me where I should go. It reduces the amount of freedom you’re given you’ll only be investigating the environments the developers want you to search. ![]() It was nice of them to cut down on the inevitable tedium of pixel hunting - as in, doing that at the beginning of the game was fun, but man it gets boring near the end of the game - but this comes at a price. Instead of having the option to pixel hunt for clues in a variety of locations, you’ll only be investigating one to three of them at most for the court cases now. For one, there aren’t as many environments to investigate. The investigation sections have been given some changes, and they’re not all for the better. The development team knew everyone simply reset the game and restarted from their save whenever they make a mistake before, so they implemented a feature to make that even easier. Instead of being taken to the title menu upon losing it all, you’re merely taken back to where you went awry. But there are some small changes you might notice, mainly if you’re the type that didn’t save the game before every decision to make sure you didn’t lose any meter. And that’s good, considering how it’s been so long since we’ve played a game in the franchise involving this. Those new characters and features aside, though, battling in court is similar to the previous games. Blackquill knows how to keep situations tense in court. He’s a welcome change to AJ’s Klavier Gavin, who was far too easy on Apollo - and thus, the player - throughout the game. You know, assuming Capcom bothers to localize them.Īlso in traditional fashion is the introduction of a new prosecutor named Simon Blackquill, who comes off as a samurai-themed version of T&T’s Godot. She’s a great addition to the cast, and I hope she and her power are utilized future games. Farfetched? Sure, but no more than any previous special power from other Ace Attorney games. With her introduction comes the power of analytical psychology, which can be used to see the inner feelings of those testifying in court. Though it seems like she’s there to fill the void left by Maya Fey after T&T, it doesn’t take long for the game to show you that she’s has her own unique personality. It knocks poor Apollo down a notch, but not when you realize he actually gets some character development here - ironically more than in his own game.īut in traditional Ace Attorney form, Dual Destinies introduces a new central character named Athena Cykes, a rookie defense attorney who’s joined the Wright Anything Agency. Yet Dual Destinies undoes most of that and returns him to the spotlight in a new, stylish outfit. Phoenix Wright himself was a snarky bum throughout AJ, which seemed out-of-character after the figurative mountains he conquered after the end of Trials and Tribulations. It was the equivalent of someone offering you a bunch of appetizers and skimping on the main course.ĪJ released in Japan back in May 2007, so the development team had plenty of time to ponder new story ideas, to let fans know they can craft a better experience. As someone who enjoyed Apollo Justice, including his character, it felt undercooked. But references to it are few and far between in a game that makes the greatest attempt to recapture the characterization people enjoyed about the Phoenix Wright titles - and to a lesser extent, Ace Attorney Investigations: Miles Edgeworth. No, there are quite a few nods to it, and its title character remains a central character here. ![]() It doesn’t provide this by not acknowledging the title. Phoenix Wright: Ace Attorney: Dual Destinies is the equivalent of Capcom typing an apology for Apollo Justice: Ace Attorney and subsequently sending it to fans via email, a feeling evident after finishing it. ![]()
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